Dime Game DBT: How to Decide How Assertive to Be
By WithMarsha Team. Reviewed July 16, 2026 under WithMarsha editorial standards. Educational DBT skills content only; not therapy, diagnosis, treatment planning, or crisis care.

Key Takeaways
- The Dime Game is a DBT interpersonal effectiveness tool for deciding how strongly to ask, say no, or hold a boundary.
- It is especially useful when people-pleasing, guilt, or fear of conflict make your response feel fuzzy.
- The score does not tell you what to care about. It helps you organize the facts so your self-respect is not erased by panic.
- The Dime Game works best when paired with regulation first and DEAR MAN second.
What Is the Dime Game in DBT?
The Dime Game is a DBT skill that helps you decide how assertive to be in a specific situation.
Instead of asking only, "Should I say yes or no?", it asks a more precise question:
How much do the facts support making a request, setting a boundary, or refusing one?
You move through a set of yes-or-no questions. Each "yes" earns a dime. The higher the total, the more strongly the facts support being direct and assertive.
That makes the Dime Game useful when your instincts are being pulled in opposite directions:
- "I do not want to disappoint them."
- "I also do not want to resent this later."
- "I am not even sure whether this request is reasonable."
When to Use the Dime Game
The Dime Game is especially helpful when:
- you are not sure whether to say yes
- you know you want to say no, but guilt is taking over
- you need to ask for something and keep backing off
- you are over-explaining instead of deciding
- you want a fact-based way to protect self-respect
Common examples:
- a coworker wants weekend help again
- a friend expects instant replies at all hours
- a partner wants reassurance you cannot keep giving on demand
- a family member keeps pressuring you into plans you do not want
How the Dime Game Works
The exact wording varies by worksheet, but the logic is consistent. You score a dime when the facts support stronger assertion.
Questions usually cover themes like:
- Is your request reasonable?
- Are you protecting self-respect?
- Is the other person asking too much?
- Will saying yes create resentment or overload?
- Does this situation matter enough to be direct?
- Do you actually want the outcome you are asking for?
The score helps you calibrate your stance:
- lower score: softer ask, more flexibility, more room to negotiate
- higher score: stronger ask, clearer no, firmer boundary
The point is not to "win." The point is to match your assertiveness to the facts.
A Simple Dime Game Example
Situation
Your manager asks if you can take on another last-minute task tonight.
Relevant facts
- you already stayed late twice this week
- the task is not urgent for same-day completion
- you have personal plans you do not want to cancel
- saying yes will likely make you resentful and exhausted tomorrow
A higher Dime Game score would support a firmer response, such as:
"I cannot take this on tonight. I can look at it tomorrow morning, or we can decide what should move."
That is very different from:
"I guess I can do it, even though I really should not."
Dime Game vs DEAR MAN
These skills work together, but they do different jobs.
| Skill | Job |
|---|---|
| Dime Game | Helps you decide how assertive to be |
| DEAR MAN | Helps you say it clearly once you decide |
A practical sequence looks like this:
- Use STOP if emotions are high.
- Run the Dime Game to organize the facts.
- Use DEAR MAN to communicate your response.
If you tend to freeze or people-please, that sequence can be much easier than trying to improvise while anxious.
Common Mistakes
1. Using the Dime Game After You Already Said Yes
It can still be reflective, but it works best before the conversation or reply.
2. Answering Based on Fear Instead of Facts
The question is not "Will they be upset?" The question is whether the facts support being more or less assertive.
3. Treating the Score Like a Moral Verdict
The score is a decision aid, not proof that you are a good or bad person.
4. Skipping Regulation
If your body is at a 9 out of 10, use a skill like TIPP, paced breathing, or a physiological sigh first. Clarity is harder when your nervous system is already flooded.
Try It in Real Life
Think of one conversation you have been dreading.
Write down:
- what the other person wants
- what you want
- what you fear will happen
- what the facts actually support
Then ask: How assertive do I need to be to stay aligned with my values and self-respect?
If the answer is "more direct than I usually am," that is often a sign the Dime Game is doing its job.
How WithMarsha Can Help
WithMarsha can help you work through the Dime Game in a more structured way:
- identify whether the moment is really about boundaries, guilt, or fear
- slow down enough to check the facts
- turn the result into a DEAR MAN script you can actually use
If you want to practice adjacent skills, start with:
- DEAR MAN for Setting Boundaries
- DEAR MAN Examples for Relationships
- DBT Skills for Relationship Anxiety
- FAST worksheet
Why the Dime Game Belongs With DBT Interpersonal Effectiveness
The Dime Game is best understood as a calibration tool inside DBT interpersonal effectiveness. Official DBT materials identify interpersonal effectiveness as one of the four core skills modules, alongside mindfulness, distress tolerance, and emotion regulation (Linehan Institute). Guilford's DBT handouts and worksheets are the appropriate official source base for client-facing practice tools such as DEAR MAN, GIVE, FAST, and related decision aids (Guilford Press).
Use the Dime Game before DEAR MAN when your main confusion is intensity. Use DEAR MAN when you already know the intensity and need words. Use GIVE when the relationship goal matters. Use FAST when self-respect is the part most likely to disappear.
| Main problem | Start with | Why |
|---|---|---|
| "Am I allowed to ask for this?" | Dime Game | It organizes the facts before guilt takes over. |
| "I know what I want but freeze when saying it." | DEAR MAN | It gives the conversation structure. |
| "I want to be clear without damaging trust." | GIVE | It protects connection while you speak. |
| "I keep abandoning my values." | FAST | It keeps self-respect visible. |
When This Skill May Not Fit
The Dime Game is not a safety plan. If the other person may retaliate, threaten you, become violent, or control your access to money, housing, medication, or children, prioritize outside support and safety planning rather than a more assertive script. If the situation is clinically complex, bring the worksheet to a therapist or DBT group leader.
Sources
- Linehan Institute: DBT Skills Training Manual
- Linehan Institute: DBT Skills Training Handouts and Worksheets
- Guilford Press: DBT Skills Training Handouts and Worksheets
- VA South Central MIRECC: Dialectical Behavior Therapy Visual Review
Frequently Asked Questions
Is the Dime Game only for saying no?
No. It can also help you decide how strongly to ask for something or whether to negotiate.
What if I get a low score but still feel upset?
A lower score does not mean your feelings are fake. It means the situation may call for a softer or more flexible approach than a hard line.
Is the Dime Game the same as DEAR MAN?
No. The Dime Game helps you decide the intensity of your response. DEAR MAN helps you structure the conversation once you know what you want to say.
Practice this with a DBT worksheet
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